Human, Game Designer

How I Think About Games

I am a divergent thinker, who is learning to be more discerning about where I converge with the collective.

I look at game design as a 4 layered onion.

I feel at home in the Abstract realms of Game Design (mechanics), System Design (content, parameters and rules) and Narrative Design (idea and text).

I use curiosity for the outer three layers of Observable Design (Art, Animation, Sound Design, UX, Cinematics), Building (Programming & Testing) and Business (Leadership, Finances, Marketing, Project Management, Production and Human Resources).